Technical Artist

Technical Artist
Double Eleven, Malaysia

Experience
1 Year
Salary
0 - 0
Job Type
Job Shift
Job Category
Traveling
No
Career Level
Telecommute
No
Qualification
As mentioned in job details
Total Vacancies
1 Job
Posted on
Mar 12, 2024
Last Date
Mar 16, 2024
Location(s)

Job Description

As a global gaming company, we’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

Most recently, we worked with Rockstar Games to bring the beloved western experience Red Dead Redemption and its horror companion Undead Nightmare together for the first time on the Nintendo Switch and modern PlayStation systems

We strive to avoid crunch. Overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games.

We’re looking for a Technical Artist to join our award-winning team conveniently located in Mid-City Valley, Kuala Lumpur.

As a Technical Artist at Double Eleven, you’ll work closely with Artists, Producers and Designers as part of an experienced team where both your technical skills and creative vision will help shape creative content. You'll help drive, refine and document tech art best practices, working with the other disciplines to ensure standards and processes are reviewed regularly to ensure efficiency and quality, within a project.

We can support relocation within Malaysia and have a dedicated Operations team on standby to assist you and your family with every step to us.

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered.

Strictly no agencies (sorry guys!) and we’re unable to sponsor a visa for this role.

Would you enjoy

  • Helping to create great games
  • Being part of an amazing team working on multiple AAA titles
  • Being trusted to work independently and proactively to the highest standards
  • Working with experienced teams in the industry
  • All that without having to sacrifice your work-life balance or worry for your job security

What you'll be doing

  • Monitor the technical pipelines for all art within a project; from initial specifications, through to final in-game implementation and continued future support
  • Identify and create methods to improve art pipelines and visual quality
  • Profile and implement solutions for improving performance and optimization of art assets without sacrificing artistic vision
  • Proactively identify new technologies and techniques that will improve the game
  • Create detailed, easy to read documentation of toolsets and workflows that the team can rely on
  • Develop and maintain art asset pipelines
  • Guide team members in areas of expertise; instil best practices
  • Support the implementation of new techniques
  • Support the Art, Engineering and Design Teams, helping to resolve technical difficulties
  • Willing and able to take on responsibilities outside of core specialism in line with the needs of the project requirements

What we're looking for

  • Demonstrable experience as a Technical Artist or related art role, working on or shipped at least one AAA title
  • Can demonstrate creativity and technical ability within the constraints of console development
  • Solid understanding of current and next-gen art pipelines and techniques in game development
  • Knowledge and skills in Maya and Substance Designer and Painter
  • Experience with HLSL shader creation and PBR material workflow
  • Good knowledge of Unity, Unreal Tech, this includes applications such as Material creation and BluePrint
  • Familiarity with visual FX, lighting, materials, and post effects
  • Experience in application scripting (e.g. Python, C#), especially for DCC applications (Maya is preferred)
  • Excellent time management and communication skills and the ability to handle workloads efficiently
  • Proactive about making things happen, always seeking a better solution, and a drive to continue expanding knowledge as a technical artist
  • Experience working in an Agile workflow

Qualifications

  • All relevant qualifications considered

What to expect

  • Start your day any time between 8:00am and 10:00am
  • Annual leave + gazetted public holidays + leave for your birthday!
  • Up to 10 days discretionary annual leave during the end of year holiday break
  • 1 day off if you’re moving house
  • A personalised development plan mapped against our clear development framework
  • Company private healthcare cover in-patient and out-patient for employee, spouse and children
  • Access to mental health support via Plumm (includes 4 free video counselling sessions per month)
  • Potential for annual performance bonuses and an end of

Job Specification

Job Rewards and Benefits

Double Eleven

Information Technology and Services - Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia
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